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Abstract
Various methods and apparatus are described herein for enabling one or more users to interface with virtual or augmented reality environments. An example system includes a computing network having computer servers interconnected through high bandwidth interfaces to gateways for processing data and/or for enabling communication of data between the servers and one or more local user interface devices. The servers include memory, processing circuitry, and software for designing and/or controlling virtual worlds, as well as for storing and processing user data and data provided by other components of the system. One or more virtual worlds may be presented to a user through a user device for the user to experience and interact. A large number of users may each use a device to simultaneously interface with one or more digital worlds by using the device to observe and interact with each other and with objects produced within the digital worlds.
Core Innovation
The invention is a system enabling one or more users to interact with a virtual world using a first wearable user device. The first wearable user device includes memory, processing circuitry, and software that renders at least a portion of the virtual world from virtual world data received, at least in part, from a computer network. The wearable device includes a structure attachable to a body part of a first user and a display operable to present the virtual world in a view of the first user.
A sensing system operates to sense and map elements of a physical environment around the first user by detecting and registering a respective 3D reference frame. The 3D reference frame is registered in the physical environment of at least one static object and is associated with at least one dynamic object or at least one gesture that moves relative to the at least one static object. The processing circuitry executes the software to render a change in the virtual world that includes movement of a virtual object in the view of the first user.
The rendered virtual object has a location that is anchored to the respective 3D reference frame of the dynamic object or the gesture, while tracking the movement and the location of the virtual object. The virtual object moves with and in response to the movement of the dynamic object or the gesture relative to the static object in the view of the first user. This anchoring and tracking is performed based on the sensed and registered 3D reference frame(s).
Claims Coverage
The partial content provides one independent claim. The principal claim coverage centers on a wearable device that renders network-provided virtual world data and sensing that maps 3D reference frames tied to static objects and dynamic objects or gestures, enabling movement of an anchored virtual object while tracking its motion in the user’s view.
Wearable rendering interface over a computer network
A first wearable user device renders at least a portion of a virtual world from virtual world data received, at least in part, from a computer network, and presents the virtual world in a view of a first user via an attachable structure and an operable display, communicating the virtual world data over a data network.
3D reference-frame sensing of static and dynamic physical elements
A sensing system senses and maps elements of a physical environment by detecting and registering a respective 3D reference frame in the physical environment of at least one static object and at least one dynamic object or at least one gesture that moves relative to the at least one static object.
Anchored virtual-object rendering with tracking tied to 3D reference frames
Processing circuitry renders a change in the virtual world with movement of a virtual object whose location is anchored to the respective 3D reference frame of the dynamic object or the gesture, where the virtual object moves with and in response to the movement of the dynamic object or the gesture and tracking is performed while maintaining the anchored location in the user’s view.
Across the provided material, claim coverage is anchored on a wearable device that renders virtual world data received over a network while a sensing system registers 3D reference frames associated with static and dynamic physical elements or gestures. The system then renders virtual object motion that is anchored to the registered reference frames and tracks that motion within the user’s view.
Stated Advantages
Not explicitly described in patent.
Documented Applications
Not explicitly described in patent.
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