System and method for adaptive configuration of computerized cognitive training programs

Inventors

Heusser, Andrew C.

Assignees

Akili Interactive Labs Inc

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Publication Number

US-12224055-B2

Patent

Publication Date

2025-02-11

Expiration Date


Abstract

A system, method, and computer platform product for an adaptive cognitive training platform. In accordance with various aspects of the present disclosure, an adaptive cognitive training platform is configured to process user activity data from one or more instances of a computerized cognitive training program to determine a baseline cognitive assessment for one or more cognitive abilities/skills of a user. The cognitive assessment model may be configured to further process the user activity data to predict a relative value or measure of efficacy for one or more computerized stimuli or interactions within the computerized cognitive training program. The adaptive cognitive training platform may be configured to configure, modify and/or present one or more graphical user interface elements for one or more subsequent instances of the computerized cognitive training program according to the predicted value or measure of efficacy of one or more cognitive training tasks.

Core Innovation

An adaptive cognitive training platform configures a user interface within a computerized cognitive training regimen implemented as an interactive video game. The regimen presents one or more instances to a user, where the interactive video game comprises two or more computerized cognitive training tasks that are gameplay tasks associated with a gameplay progression. A first task targets a first cognitive ability, and a second task targets a second cognitive ability, with dynamically rendered graphical elements at a first graphical user interface screen according to at least one response-deadline procedure.

The system receives a plurality of user input data in response to the computerized cognitive training tasks, where the user input data comprises sensor data derived from an interaction with a sensor device. The user input data is processed according to a cognitive assessment model to determine a quantified measure of the first cognitive ability and the second cognitive ability for each instance. The system analyzes the quantified cognitive abilities to determine at least one gameplay progression criterion and processes the user input data according to the cognitive assessment model to determine a predicted measure of efficacy for each task, including a predicted incremental measure of improvement in the first cognitive ability and/or the second cognitive ability.

The predicted measure of efficacy and the gameplay progression criterion are used to configure a subsequent graphical user interface screen of the interactive video game. Configuring the subsequent screen comprises configuring or modifying computerized stimuli or interactions associated with a first task according to the predicted measure of efficacy, including dynamically modifying at least one graphical element. The at least one graphical element comprises a therapeutically active element configured to target the first cognitive ability of the user, and the subsequent graphical user interface screen is presented to the user.

Claims Coverage

The partial content provides three independent claims (method, system, and non-transitory computer-readable medium), each centered on a closed-loop configuration of interactive video game user interface screens for computerized cognitive training tasks using sensor-derived user input data and a cognitive assessment model. Across the independent claims, the main inventive features number substantially within a single core loop: task presentation with response-deadline rendering, sensor-input processing, quantified cognitive ability determination, efficacy prediction including predicted incremental improvement, and subsequent user-interface screen configuration using gameplay progression criteria.

Interactive video game cognitive training tasks targeting distinct cognitive abilities

Presenting one or more instances of a computerized cognitive training regimen to a user, wherein the computerized cognitive training regimen comprises an interactive video game with two or more computerized cognitive training tasks as gameplay tasks associated with gameplay progression, including configuring a first task to target a first cognitive ability and a second task to target a second cognitive ability.

Dynamically rendered graphical stimuli according to response-deadline procedure

Each task comprises a set of computerized stimuli or interactions comprising dynamically rendered graphical elements rendered at a first graphical user interface screen according to at least one response-deadline procedure.

Sensor-derived user input data and cognitive assessment model quantification

Receiving a plurality of user input data in response to the tasks, where the plurality comprises sensor data derived from an interaction of the user with a sensor device, and processing the plurality according to a cognitive assessment model to determine a quantified measure of the first cognitive ability and the second cognitive ability for each instance.

Gameplay progression criteria and predicted measure of efficacy with predicted incremental improvement

Analyzing the first and second cognitive abilities for each instance to determine at least one gameplay progression criterion for the interactive video game, and processing the plurality according to the cognitive assessment model to determine a predicted measure of efficacy for each task, wherein the predicted measure of efficacy comprises a predicted incremental measure of improvement in the first cognitive ability and/or the second cognitive ability.

Subsequent graphical user interface screen configured by efficacy and gameplay progression

Configuring a subsequent graphical user interface screen of the interactive video game according to the quantified measure of the first cognitive ability and the second cognitive ability and the at least one gameplay progression criterion, including configuring or modifying a first set of computerized stimuli or interactions associated with a first task according to the predicted measure of efficacy, dynamically modifying at least one graphical element, and using the at least one graphical element comprising a therapeutically active element configured to target the first cognitive ability.

The independent claims cover configuring interactive video game user interface screens in a computerized cognitive training regimen by using sensor-derived user input data processed by a cognitive assessment model to quantify cognitive abilities and predict task efficacy (including predicted incremental improvement), then applying gameplay progression criteria to dynamically modify graphical stimuli/graphical elements (including therapeutically active elements) for subsequent screens.

Stated Advantages

Not explicitly described in patent.

Documented Applications

Not explicitly described in patent.

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