Apparatus and method for mitigating motion sickness through cyclical object projection in digital space
Inventors
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Assignees
Synapcis, Inc.Synapcis is a stealth startup building non-invasive neuroscience technology to optimize and extend human performance.
Synapcis is a stealth startup building non-invasive neuroscience technology to optimize and extend human performance.
Publication Number
US-11119314-B1
Publication Date
2021-09-14
Expiration Date
Abstract
A method includes projecting an object in a digital space. The object is transitioned to a final viewable peripheral location in the digital space. The object is removed from the digital space to define an unviewable path segment. The object is introduced to an initial viewable peripheral location in the digital space substantially opposite the final viewable peripheral location in the digital space. The initial viewable peripheral location to the final viewable peripheral location defines a viewable path segment. The object is returned to the center of the digital space. The operations are performed in an aggregate object path including the viewable path segment and the unviewable path segment. The object has a pre-configured object velocity and a pre-configured cycle time period in the aggregate object path.
Core Innovation
The invention provides a method and system that mitigates motion sickness by cyclically projecting an object along an aggregate path in a digital space that includes a viewable path segment and an unviewable path segment. The object is projected, transitioned to a final viewable peripheral location, removed to define the unviewable path segment, introduced to an initial viewable peripheral location substantially opposite the final viewable peripheral location, and returned to the center of the digital space.
The aggregate object path is executed with a pre-configured object velocity and a pre-configured cycle time period, with example cycle times of 1–36 RPM. Embodiments add user-initiated disruption via gestures, pointing, eye-tracking, or game controllers that alter object velocity, distance, or direction, present vestibuloacoustic sound in the range 0.1 Hz to 20 kHz (preferably 0.1–100 Hz), and use orbital, circular, or elliptical paths in continuous or intermittent projection across 2D and 3D head-mounted, multiple-screen, and vehicle display platforms.
Claims Coverage
Independent claim clm-00001 is covered and the summary extracts seven main inventive features from the claim.
Projecting an object in a digital space
Projecting an object in a digital space as the initiating act of the method.
Transitioning the object to a final viewable peripheral location
Transitioning the object to a final viewable peripheral location in the digital space.
Removing the object to define an unviewable path segment
Removing the object from the digital space to define an unviewable path segment.
Introducing the object at an initial viewable peripheral location substantially opposite the final location
Introducing the object to an initial viewable peripheral location in the digital space substantially opposite the final viewable peripheral location, where the initial to final locations define a viewable path segment.
Returning the object to the center of the digital space
Returning the object to the center of the digital space as part of the aggregate object path.
Aggregate object path including viewable and unviewable path segments
Performing the projecting, transitioning, removing, introducing, and returning in an aggregate object path that includes the viewable path segment and the unviewable path segment.
Pre-configured object velocity and pre-configured cycle time period
Configuring the object with a pre-configured object velocity and a pre-configured cycle time period in the aggregate object path.
The independent claim defines a cyclical aggregate object path in a digital space composed of viewable and unviewable segments, with explicit peripheral transitions and reintroductions, a return to center, and pre-configured motion parameters (velocity and cycle time).
Stated Advantages
Prevent or alleviate motion sickness by coordinating projected object motion in a digital space.
Coordinate oculomotor, vestibuloacoustic, and voluntary motor activity to mitigate motion sickness.
Platform-agnostic operation across varied displays including head-mounted, multiple-screen, and vehicle displays.
Documented Applications
Preventing or alleviating motion sickness through coordinated projected object motion in a digital space.
Operation on head-mounted devices.
Operation on multiple-screen and circular or multiple display configurations.
Operation on vehicle displays, including heads-up displays.
Use in 2D and 3D digital spaces.
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