Multiplayer teleportation and summoning
Inventors
RUSSELL, Kyle • Crowe, Chanler • Jones, Michael • Yohe, Michael
Assignees
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Abstract
In a method according to the present disclosure a user in a virtual reality space identifies a desired location for moving another user within the space. The desired location is tested for suitability for teleportation or summoning. A list of clients available for moving to the desired location is identified and stored. The user selects one or more clients to move to the desired location, and the selected clients are summoned to the desired location.
Core Innovation
The invention relates to moving and summoning multiplayer actors in virtual reality by using a user input device to identify a desired location within a virtual space. The desired location is tested for suitability for summoning, and a list of clients for possible summoning to the desired location is identified and stored.
Selected clients are moved to the desired location by calculating an offset in an x direction and a y direction from an original camera position and an original actor position. The desired location is compensated by the offset so that client movement corresponds to the intended location indicated in the virtual space.
The disclosed summoning operation is performed without input from the selected clients. The disclosure also describes selecting clients from a stored list and moving the selected clients without requiring any action from the clients, with multiplayer/avatar movement based on a first user’s actions.
Claims Coverage
The independent claims define moving multiplayer actors in virtual reality and summoning multiplayer actors in a virtual space. Across the claims, three inventive features are emphasized: client selection and suitability testing for a desired location, x/y offset compensation based on an original camera position and an original actor position, and summoning without input from selected clients.
Client summoning location identification and suitability testing
identifying, by a first user using a user input device, a desired location in a virtual space for summoning a client; testing the desired location for suitability for summoning; and identifying and storing a list of clients for possible summoning to the desired location
x and y offset compensation from original camera and actor positions
moving the selected clients to the desired location by calculating the offset in an x direction and a y direction from an original camera position and an original actor position, and compensating the desired location by the offset
Summoning without input from selected clients
selecting, by the user using the user input device, one or more clients to summon to the desired location; and without input from the selected clients, moving the selected clients to the desired location by calculating the offset in an x direction and a y direction from an original camera position and an original actor position, and compensating the desired location by the offset
The claims focus on user input-based identification and suitability testing of a desired location, client selection from a stored list, and moving or summoning by x/y offset calculation from an original camera position and an original actor position with desired-location compensation, including summoning without input from the selected clients.
Stated Advantages
Not explicitly described in patent.
Documented Applications
Not explicitly described in patent.
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